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Devlog
- September 05, 2019 by Cache Grab Studios#smash kit, #pixelart, #smashclone, #smashbros, #rivalsofaether, #unrealengine, #template, #spbf, #brawlhalla, #brawlout, #platformfighterWith the introduction of Unreal 4.23 I've renamed all the assets to follow a proper naming convention. A blueprint that was causing a runtime error has been fixed... Continue reading
- August 07, 2019 by Cache Grab Studios#smashkit, #template, #unrealengine, #platformfighter, #smashclone, #smashbrosWith 4.23 on the horizon I've brought support up-to-date with 4.21 and 4.22 while deprecating support for previous version but I'll leave the downloads available for those who'd like them anyway... Continue reading
- August 07, 2019 by Cache Grab Studios#spbf, #smashkit, #platformfighter, #template, #smashclone, #unrealengineHello Unreal Engine 4.21 Thanks to a user I've been talking with I went through this old code and fixed a few lingering bugs, While I've been very busy working on my project Super Powered Battle Frie... Continue reading
- July 19, 2018 by Cache Grab Studios#unreal engine 4, #unrealengine, #unreal, #smashkit, #smashbros, #pixelart-Fixed a bug related to ControlMovement and freezeframes that affected abilities like UpSpecial,SideSpecial, etc -Cleaned up some more code -Enabled AutoLink hitboxes Thanks to one of our users we wer... Continue reading
- July 18, 2018 by Cache Grab Studios#unreal engine 4, #platform fighter, #source code, #template, #smashbros, #smash kit, #2d fighter, #pixelartEpic Games has released the first full release of Unreal Engine 4.20 and with that now comes 4.20 project and support for the Smash Kit!... Continue reading
- July 16, 2018 by Cache Grab Studios#unreal engine 4, #paper2d, #smash kit, #platform fighter, #ue4, #shared cameraThere is now a Shared Camera sytem built in, You can set minimum and maximum values on each of the cameras axis so you don't show more then you're supposed to or to change which directions camera can... Continue reading