Bugfixes for freezeframes
Platform Fighter 2D » Devlog
-Fixed a bug related to ControlMovement and freezeframes that affected abilities like UpSpecial,SideSpecial, etc
-Cleaned up some more code
-Enabled AutoLink hitboxes
Thanks to one of our users we were able to find a bug that was preventing freezeframes from working properly with abilities that used the ControlMovement event. This is used to handle abilities that require moving in a direction over the course of certain frames.
Autolink hitboxes have been added they are used to pull opponents with the attacking player. You can see it in action on the UpSpecial. There is some fine tuning to be done still but it's in a state where it's starting to feel good and look good.
Files
PlatformFighter 4.17 (Deprecated) 62 MB
Jul 19, 2018
PlatformFighter 4.19 (Deprecated) 62 MB
Jul 19, 2018
PlatformFighter 4.20 (Deprecated) 63 MB
Jul 19, 2018
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Platform Fighter 2D
Platform Fighter Kit for Unreal Engine 4
Status | Released |
Category | Assets |
Author | Cache Grab Studios |
Genre | Fighting, Platformer |
Tags | 2D, 2d-fighter, paper2d, Pixel Art, platform-fighter, smashbros, sourcecode, Unreal Engine |
Languages | English |
More posts
- Now supporting Unreal Engine 4.23Sep 05, 2019
- Welcome to 4.22!Aug 07, 2019
- Now supports 4.21! Soon to support 4.22Aug 07, 2019
- 4.20 support now included!Jul 18, 2018
- Shared CameraJul 16, 2018